Koei Tecmo and GUST recently announced more information regarding the forthcoming JRPG Atelier Sophie 2: The Alchemist of Mysterious Dreams.
Developers detailed their plans for spicing up combat for the forthcoming game. This will give the existing fanbase some much-needed changes and new players something to latch onto.
Koei Tecmo also packaged the announcement with the release of a story trailer for the next Atelier game, showing the characters that players will encounter in the game and the general backdrop of the story.
In the upcoming Atelier game, the developers change how the combat works. The original Atelier Sophie’s combat worked just like a typical JRPG. Players encountering an enemy go into a loading screen and then another loading screen after victory.
Atelier Sophie 2 changes things up. Now the combat will be instant. Players can jump into the fight almost instantaneously after encountering the enemies. This will allow for a seamless transition. This method also sustains immersion.
More than six-party members will have the ability to join the team in multi-linked turn-based battles. Party members will be split into two teams: the attacking and the backup team.
The attacking team goes on the offensive while the backup team is defensively positioned. With the introduction of Twin Actions, players can decide the strategy according to the team composition and opposition. This will allow players to develop various strategies, such as backup teams recovering mana and health points for a switch.
If enough points in the Dual Gauge have been built up, players can deploy a Dual Trigger - a special move where two party members attack at once, dealing massive damage.
Koei Tecmo also revealed the backdrop of Atelier Sophie
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