Ubisoft has just shown off eight minutes of Assassin's Creed Mirage gameplay, breaking down how the game will not only return to the series' roots but also iterate on what came before it.
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Assassin's Creed Mirage's parkour has been described as "closer to the Ezio games", AKA Assassin's Creed 2, Brotherhood, and Revelations. You can see elements of it in the new footage and in the gameplay reveal, as each climb is more akin to a puzzle where you're tasked with finding the right leverage points, rather than the more recent take of 'assassins can climb anything'. The choice to style parkour on Ezio isn't too surprising given that marketing has run with the slogan that Mirage is a "return to roots", bringing Assassin's Creed back to what made it a hit in the first place.
Senior game designer Marco Maresca said that, in particular, it feels closer to the Ezio games because parkour is about "Keeping the flow and momentum going", with more verticality. If you've played the newer games, you'll know how sparse the maps can be, so tighter city settings are much rarer and we spend far less time in the few that we do find. But it's not all old parkour, as Mirage also introduces pole vaulting, letting Basim cross huge gaps.
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