Yesterday, Team17, the developer and publisher of many beloved indie games, announced a “MetaWorms” project tied to its series of Worms games that stretches over 23 years and has sold over 75 million copies. Team17 said the generative NFTs would be “giving fans the chance to own a unique piece of video game memorabilia.” 24 hours later, Team17 now says it “is today announcing an end to the MetaWorms NFT project. We have listened to our Teamsters, development partners, and our games’ communities, and the concerns they’ve expressed, and have therefore taken the decision to step back from the NFT space.”
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NFTs allow you to buy and sell ownership of unique digital items and keep track of who owns them using the blockchain. NFT stands for “non-fungible token,” and it can technically contain anything digital, including drawings, animated GIFs, songs, or items in video games. An NFT can either be one-of-a-kind, like a real-life painting, or one copy of many, like trading cards, but the blockchain keeps track of who has ownership of the file.
NFTs have been making headlines lately, some selling for millions of dollars, with high-profile memes like Nyan Cat and the “deal with it” sunglasses being put up for auction. There’s also a lot of discussion about the massive electricity use and environmental impacts of NFTs.If you (understandably) still have questions, you can read through our NFT FAQ.
How did things change so much, so quickly? As we’ve seen in the response to the announcement of NFTs forS.T.A.L.K.E.R. 2, Ubisoft’s Ghost Recon items, and even an NFT project for voice acting, the backlash from the gaming community was swift and loud. Perhaps most importantly, it did not stop with tweets from anonymous Twitter
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