Dying Light 2 is a beautiful follow-up to the 2015 original, adding new traversal choices for even more parkour action to the game's fantastic gameplay cycle. However, it's tremendously sad that Techland's storyline and open world promises in the lead-up to the launch were not fulfilled.
This game is a modern open-world game with dense metropolitan areas, large draw distances, a lot of greenery, and more. Even yet, at the highest standard settings, both AMD's lowest RDNA 2 card and Nvidia's most basic Ampere GPU can deliver playable frame rates.
Using the upscaling technology created by the respective companies is the easiest way to get gaming frame rates out of these two graphics cards. Dying Light 2 also includes DLSS and FSR and its own linear upscaling.
If players want to play Dying Light 2 on the lowest-end Radeon GPU, they'll need to enable FSR, at the very least, if they're going to play on the 'High' preset at a playable frame rate.
The game is eminently playable at 51 frames per second in 1080p, even though it falls short of the commonly sought 60 frames per second standard.
At 60 frames per second, the game runs well. However, as players enter the main open world region, with all of its zombie-punchy parkour-y awesomeness, they may find that they require a higher frame rate.
As a result, the RTX 3050 requires upscaling to play at High 1080p settings. It was good at 52 frames per second, to begin with, but enabling either DLSS or FSR boosts that figure to 67 frames per second. Players will receive a great-looking game with a solid frame rate that won't leave them hanging off a ledge due to a random slowdown at that level.
If gamers are willing to drop below 60 frames per second, DLSS also allows ray tracing. Given that
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