is the latest installment in the franchise from publisher and developer Ubisoft. Since the original game release in 1989, the franchise has covered a variety of storylines, and the newest iteration provides a fresh perspective once again.
follows Sargon as he attempts to save Prince Ghassan. The journey takes place on Mount Qaf, where time and space are manipulated and no longer linear, meaning Sargon may often find that the enemy he faces is himself. Along with the help of six other powerful warriors that make up the group of heroes known as the Immortals, Sargon is eventually tasked with the complicated mission of not only saving the Prince but lifting the curse on Mount Qaf as well.
is the newest addition to the Metroidvania subgenre, a combination genre inspired by classic 2D and early games. When compared to, a prime example of a modern Metroidvania classic, is surprisingly simplistic.
While doesn’t have the same level of exploration and depth that a game like has, the simplicity makes it much more approachable for new players and is by no means a limitation. The key difference is that allows a much more linear approach to exploration in which players are encouraged along the correct path, but free to veer off of it whenever they please.
Not only are players free to explore away from the indicated direction, but they are rewarded for it, encouraging seeking out new tucked-away areas of different zones. Additionally, with the option to add a key to the map that signifies areas available for exploring and locked zones, players can make their journey as clear or unclear as they would prefer, accommodating a variety of different play styles. Those who wish to get right to the point can while those who enjoy blind
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