Gran Turismo 7 has now launched globally on PlayStation consoles, but the latest entrant to the racing genre is in a bit of a pickle.
It has appeared that with the game going live for all the fans, the microtransactions have become active. While the latest entrant to the GT series is not the first with microtransactions, there have been changes.
Players can buy credits directly with real money in the game, and there are four available options. However, this is quite different from Gran Turismo Sport, where players could purchase cars with real money.
Additionally, some models of vehicles have inexplicably risen in valuation in terms of real money compared to that of Gran Turismo Sport. While no cars are locked behind paywalls exclusively, the existing system can become problematic down the line.
Microtransactions are typical in today's gaming, but the reception depends on the type of game. While Gran Turismo 7's microtransactions don't make it pay-to-win, it makes progression faster. This could have several consequences down the line.
Interestingly enough, the microtransactions have apparently become live after reviews, which seems shoddy, to say the least. Then, there's the aspect of the same cars costing more between two different games.
Sony's games increased in cost recently, but there were no microtransactions. However, the latest Gran Turismo game has microtransactions, despite costing $70. As per some, microtransactions being optional can't be a point of defense.
Some players aren't happy with the price of certain cars in terms of real money that players will have to spend.
On top of all this, players won't be able to sell their cars as per reports. There are also costs required to tune and upgrade cars. If there's a
Read more on sportskeeda.com