Amnesia: The Bunker greatly succeeds in creating an absolutely terrifying atmosphere. For some of the less horror-inclined players, some moments might even force them to quit the game altogether! Now, there is no problem with that. In fact, if a player does quit the game at a very specific moment, they will even be rewarded with an Achievement! This Achievement is known as “Nope, c’est trop!” and says that it is unlocked when a player quits the game right as things get interesting. This description is pretty vague, so allow me to show you exactly where this Achievement can be unlocked. This guide will explain to players how to get the Nope, c’est trop! Achievement and Trophy in Amnesia: The Bunker.
More Amnesia: The Bunker Guides:
Amnesia: The Bunker – Full Achievement and Trophy List | Amnesia: The Bunker – How to Save Your Game | Amnesia: The Bunker – Map System Explained | Amnesia: The Bunker – Cut It Off Achievement Guide | Amnesia: The Bunker – Where to Find All Map Parts | Cartographer Achievement Guide | Amnesia: The Bunker – Generator System Explained | Amnesia: The Bunker – How to Lift the Emergency Lockdown | Gave the All Clear Achievement Guide | Amnesia: The Bunker – How to Get the Wrench | Amnesia: The Bunker – How to Get the Cutters | Toolist Achievement Guide
The main obstacle to getting this Achievement and Trophy is figuring out specifically when “things get interesting.” This point in the game is very early on before you even reach the Save Room of the game. You will need to start a new save and get passed (or skip) the intro and awaken in the bunker. Make your way through the halls of the Infirmary and make your way to the kitchen. When you enter this room, a wounded soldier will call you over and
Read more on gameranx.com