In a Diablo 4 Season 5 Blog Post, Blizzard has highlighted some changes coming to several systems thanks to community feedback!
The Season 5 PTR debuted the Infernal Hordes mechanic, the newest system introduced in Diablo 4. While reception was generally positive for the newest addition to the Diablo 4 portfolio, there were certainly some suggestions voiced — and Blizzard has listened, implementing many quality of life updates before the Infernal Hordes officially go live with the launch of Season 5.
In the following blue post quote, all new changes have been highlighted in red.
Season 5: Season of the Infernal Hordes Blizzard Blog Post
The Infernal Hordes
- Available on both Seasonal and Eternal realms starting in World Tier III after completing a Questline, the Infernal Hordes is a wave-based feature that you can slay through solo or with friends. Select tempting Infernal Offerings—a boon and a bane to augment your run—between waves to optionally increase your enemy’s potency and final rewards. Legions of Infernal demons are densely packed, their numbers increasing in size within the Realm of Hatred.
Infernal Offers
- The Infernal Hordes have time-limited 60 second waves—manage to survive and you’ll be taunted with an Infernal Offer.
Burning Aether
- While masses of infernal enemies attempt to crush you at every angle, look for Burning Aether, your most precious commodity in the Realm of Hatred. Earn Burning Aether by slaying Aether Fiends and Aether Lords or by smashing Soulspires and Aetheric Masses. Destroying any of these provides 2 Burning Aether for your efforts. Burning Aether is earned individually, regardless of playing solo or in a group, however your trusted Pet will aid you in collecting these. Though you don’t lose any Burning Aether on death, should you run out of limited revives you will be removed from this ungodly arena and unable to unlock any Spoils of Hell.
- Spoils of Hell cost 20 Aether, but slay enough infernal enemies to spare 60 Aether
.
Read more on wowhead.com