Gematsu recently sat down with Yang Bin, producer of PlayStation China Hero Project-supported action RPG AI LIMIT at SenseGames, to discuss the game’s story, world, gameplay, and inspirations ahead of its launch for PlayStation 5 and PC via Steam later in 2024.
Get the full interview below.
Before we get started, can you introduce yourself to our readers, Yang Bin?
Yang Bin, Producer: “Hi, I am Yang Bin, the producer of AI LIMIT. I am glad to be here today.”
Let’s talk first about the game’s story. Can you share more details about the origins of the strange Mud that has spread all over the world and how it shaped the last city of mankind known as Havenswell?
Yang Bin: “Let us find the answer in the game.”
Hmm, OK. So who are the Bladers, and what went into their creation?
Yang Bin: “The Bladers are the only ‘life force’ symbols of the wasteland. I hope their appearance can reflect this idea. They should be vivid and bright, yet not disconnected from the desolation and decay of the wasteland city. Take, for example, Arrisa, our protagonist. She originally had long, bright pink hair in the early designs. As we delved deeper into the game’s world and developed more details, we realized that as a Blader who has spent years crawling and fighting, her appearance should reflect her athleticism more. Therefore, Arrisa now sports cool, short, light pink hair (not white!). Her attire has also evolved from exquisite tailoring to a more post-apocalyptic mix-and-match style, reflecting the limited fashion choices in the barren wasteland.”
Can you tell us about the “wide variety and number of weapons” players will have access to? How many or what kind of weapons can players look forward to?
Yang Bin: “The game has approximately 20 to 30 types of weapons in total. The variety of weapons provides different combat styles and pacing, making combat experiences more diverse. Few of them have been in the previous trailer released on Jananuary 19. For example, the Straight Sword is an
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