Call of Duty: Modern Warfare 3 releases at midnight, and with it comes a new Multiplayer and an updated Warzone. Call of Duty is no stranger to having a cheater problem, but MW3 is looking to hopefully remedy some of those issues. In a post on the COD blog, Activision has revealed how they plan to use machine learning to combat cheaters.
The team dedicated to combatting cheating in Call of Duty, Team Ricochet, has developed the Ricochet: Anti-Cheat over the past two years with the existing Call of Duty titles. With both client and server-side systems utilizing Machine Learning, the post claims the speed and accuracy of prevention and detection systems have been improved.
According to the blog post, Machine Learning works alongside the actual human team to provide information. However, the Machine Learning systems do not issue any bans automatically.
Another system implemented in MW3, specifically in Warzone, is Splat. With Splat, if a player is discovered to be cheating, Splat will swiftly end their match by simply killing them. In the examples given, a cheater detected right away may find their parachute disabled, causing them to…well…Splat. In another example, a cheater discovered after deployment may find their gravity altered and a simple bunny hop will have the velocity of a 10,000-foot drop. Also Splat.
Even though this is a fun way to annoy cheaters, Activision says the real goal is to prevent the cheater from impacting a match.
It’s great to see Activision investing a lot into Anti-Cheat. I loved the original Call of Duty: Warzone…in fact, at one point I was playing it pretty non-stop. But then the number of cheaters increased so much that it felt like there were more cheaters in the lobby than actual genuine
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