Games based on a popular movie or TV show have always been a mixed bag in quality, but largely bucks the trend of lackluster movie tie-in releases, and if you're a fan of the franchise, this game is worth a playthrough, even if it's by no means a groundbreaking horror title.
Largely set around 100 — 130 days after the creatures first attacked Earth, the game has quite a basic storyline. You play as Alex as she tries to navigate the world as quietly as possible, surviving tragedy after tragedy and traveling from point A to B with some very basic story goals.
Despite flashbacks trying to give Alex a backstory and motivation to keep going, Alex is a pretty one-dimensional character. She's not unlikeable, but she's also not very memorable. In a game like this though, it's gameplay that's supposed to suck you in more than the plot and characters, and it does a pretty good job here.
As you work through the series of creepy and atmospheric areas the game has to offer, you're hounded by the alien creatures we all know and love from the movies. Just like in the films, they react to sound, which in the context of the game means utilizing natural sounds like waterfalls to cover your steps, avoiding broken glass, and even laying down sand to soften your footsteps.
All of these gameplay features, along with things like throwing bottles and bricks to create distractions, are nice gamified ways to stay faithful to the movies' premise. If you're the sort of person who winces when a door creaks in or who holds their breath along with on-screen characters when trying to be quiet, this game is definitely for you. Accidentally knocking a paint can or opening a vent too loudly by accident caused real panic in me for the first couple of hours of the game, andthe AI of the creatures is generally pretty good in listening to you without it being too tough to escape certain situations.
Although it's been six years, it's time to admit that John Krasinski and Emily Blunt's characters are to
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