PlayStation VR2’s launch is fast approaching, and it’ll be bringing a whole new wave of stunning, wholly immersive experiences to the PlayStation ecosystem. Among the most anticipated launch-window titles is Horizon Call of the Mountain, an all-new adventure set in the world of Horizon. As you become Ryas, a disgraced soldier seeking a path to redemption, you’ll experience the beautiful landscapes and fearsome machines of Horizon like never before. Guerilla and co-developer Firesprite have specially crafted this PlayStation VR2-exclusive adventure to showcase PlayStation VR2’s features.
We talked with several members of the development teams at Guerrilla and Firesprite to learn about the processes and challenges of creating Call of the Mountain’s vast VR world, as well as what players can expect from this spectacular launch title.
Haptic feedback and headset feedback immerses you in the world:
Alex Barnes, Associate Game Director at Firesprite, was chomping at the bit to integrate PS VR2 features into the game in a big way. “The PS VR2 Sense controllers and headset haptic feedback have been integral for us in building a world that feels alive around you in PS VR2,” he says.“From feeling the weight of an enormous Thunderjaw slam down beside you to the building tension as you pull back a bowstring to unleash an arrow, the state-of-the-art haptics allows us to show what it feels like to be fully immersed in the world of Horizon. This is a whole new medium to give feedback to the player in VR that feels incredibly rewarding.”
Seeing players and their reactions to all the big and small events is particularly satisfying to Barnes. “It’s always special seeing people react to moments like the sensation of a Stormbird’s wings
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