Call of Duty: Warzone 2's Season 2 is now live, bringing a wide array of changes and overhauls to the game's mechanics, but at least one of the changes isn't flying all too well with some players in the community. The new backpack system in Call of Duty: Warzone 2 brought a significant change to the inventory system of the battle royale at launch, and players made some of their concerns known to Activision and Infinity Ward during Season 1, which prompted the studio to change how the system works in Season 2.
While most of the gameplay systems found in Call of Duty: Warzone have been transferred over and reworked to function in the world of Warzone 2, the backpack system is a new design decision by the developers. In the original Warzone, players would automatically pick up ammo, cash, and armor plates from the ground and defeated enemies, but they couldn't store any extra items. In Warzone 2, Infinity Ward decided to change the system with upgradable backpacks, allowing players to pick and choose what they wanted to store. And upon killing an enemy, they would drop a lootable backpack, allowing players to choose specific items for future uses. This new iteration of looting, alongside Call of Duty: Warzone 2's new Armor Vest system, was not welcomed by a section of the player base who argued that success in Warzone 2 should depend on skill and timing instead of RNG and stacking Self-Revive Kits and spare plates.
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In Season 2 of Call of Duty: Warzone 2, Infinity Ward decided to remove the upgradable backpacks altogether, replacing them with every player spawning with limited inventory space. Furthermore, the game now spreads the loot around a defeated
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