God of War (2018) remains one of the greatest PlayStation games of all time. Its plot was captivating, its action was superb, and its commitment to telling its story in one, unbroken shot elevated video game cinematography immeasurably. It’s a remarkable game in many ways and my favorite PS4 game by far, but it’s by no means a perfect game. As I work my way through the spectacular PC port in anticipation for Ragnarok later this year, I’m experiencing a lot of the same pain points and rough edges that still sully the experience. While none of these issues are especially intrusive, I expect that Santa Monica Studio has worked hard not only to refresh God of War Ragnarok with new ideas, but to refine the formula and improve on some of the original’s weaker aspects. Here are the five things I hope the God of War sequel fixes.
When I restarted God of War, I was briefly confused to see a character sheet with traditional RPG stats like Strength, Dexterity, and Luck. This is the first God of War game to feature an RPG-style gear system, and it’s fair to say that it didn’t quite hit the mark. Armor and weapon parts feel like they only exist to be rewards for exploration and puzzle solving, as the loadout system is far too shallow for meaningful build crafting. For the most part, you only need to worry about slapping on the gear with the highest Strength and Defense values. Managing sockets and upgrades for incremental gains is tedious, and the progression path from one available armor set to the next is filled with odd power spikes. This is the most underdeveloped system in the game, and I hope the sequel can make gear easier to manage and feel more impactful.
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