The heroes of the Final Fantasy franchise often employ powerful magic spells throughout their adventures. Unfortunately, some of these arcane arts do not do what they are advertised. Or perhaps they do, but the way the spell works makes it useless in far too many situations.
On the other half of that coin, some spells are must-use, game-changing (or even game-breaking) affairs that make fights a complete breeze. Regarding this particular list, a few spells stood out as honorable mentions on both sides of the field.
Osmose almost made both lists and stands as an honorable mention. When it works, this spell makes magic-heavy boss fights far too easy, but otherwise, it saps just 1mp, such as it does through most of Final Fantasy 4.
The various death/status ailment spells of Final Fantasy 5 also deserve mention for being helpful in general.
It’s a rare moment in this franchise where essentially every status ailment has several uses and can completely shut down boss fights.
Life 3, also known as ReRaise, is easily one of the best spells in any Final Fantasy game it appears in. One of its most pivotal uses was in Final Fantasy 6, where the MagiMaster boss has a death counter: it casts Ultima.
Kefka can easily throw Fallen One (reduce the party to 1hp) and immediately follow up with a spell.
There are so many instances where this spell is used. How it’s used is also incredibly simple. Whoever has Life 3 cast on them will come back to life after they have died in battle.
However, it only happens once per cast, so players have to use it again after the effect has been triggered. It is the peak of resurrection spells.
Sometimes called Hastega, other times called Haste 2, having the power to grant all party members haste at one time is
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