After Tekken 8 players criticized the game's post-launch microtransaction plans, the series' creative director has explained why modern games are in dire need of new funds if they're to be supported after launch.
The whole situation stretches back just over a week, when Tekken 8's developers announced the Tekken Shop, an in-game store offering new DLC costumes and outfits, which would only take microtransaction currencies as payment. The announcement of the Tekken Shop was made in a livestream roughly one month after the launch of the fighting game, and the feature is debuting in-game later today on February 28.
Tekken 8's player base was not pleased. Players were critical of Bandai Namco adding microtransactions on top of the game's $70 entry fee, and were further incensed by the fact that the microtransactions were being added after reviews for the new fighting game were already live. Some were accusing Tekken 8's developers of trying to skirt negative press by adding the microtransactions in after reviews had already been published, in short.
Shortly after the original announcement, Tekken series creative director Katsuhiro Harada took to Twitter to respond to a player complaining about the new Tekken Shop. In the lengthy tweet below, Harada attempts to explain how modern game development has changed over the last few years, even compared to when Tekken 7 was released in March 2015.
Development costs are now 10 times more expensive than in the 90's and more than double or nearly triple the cost of Tekken 7. Even the Fight Lounge servers are costly to maintain. In the past there weren't so many specs and there wasn't online. Plus they didn't have such high…February 21, 2024
Harada explains that the Fight Lounge servers are "costly to maintain," and that development costs are double, or even triple, that of Tekken 7. Harada also points to players wanting lengthy post-launch support for Tekken 8, like new characters, which again costs the development team a lot of
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