From one of the very first Star Wars games, Star Wars: X-Wing, to one of the most recent, Star Wars: Squadrons, the combat flight simulator genre has been prevalent throughout Star Wars' video game history. Although there tends to be some common mechanics or story beats across this genre of Star Wars games, there's one title that goes a little against the grain: Star Wars: Jedi Starfighter.
Released on March 10, 2002, Star Wars: Jedi Starfighter is now 20 years old, and is still one of the most unique Star Wars games ever made. On the surface, Jedi Starfighter looks like any other arcade-y space dogfighter, with the player being tasked with eliminating wave after wave of faceless opponents. However, diving a little deeper into the game, there's a lot Jedi Starfighter got right, and there's maybe some lessons that modern Star Wars dogfighters could take from it.
Star Wars: Jedi Fallen Order Content That Would Make Great LEGO Sets
With Star Wars: Jedi Starfighter coming out a few months before Attack of the Clones, this was the first opportunity for many fans to get a better glimpse at the state of the universe, and its characters, just before the events of the movie. During the game, players take control of Adi Gallia, a Jedi Master tasked with hiring the mercenary Nym, the character who appeared in the game's predecessor, Star Wars: Starfighter.
Playing as Gallia, players will battle their way across the galaxy, facing off against Separatist forces in a variety of bright locales. During the course of the campaign, players are drip-fed important plot details that go a long way in building the world, and expanding on the main narrative of the prequels. By giving these expansive details in a simple, character-focused narrative,
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