20 Minutes Till Dawn is a challenging game for any player first starting out, especially those new to the roguelike genre. Games in this genre are typically harsh on healing and dying means beginning an entirely new run. Similar to games like Hades or Dead Cells.
Like those games, healing is hard to come by, but it can be done. With so many enemies constantly on the player's tail, it's near impossible not to get hit at least once. But getting to the point where players can heal is a daunting task, as it is locked behind a number of skill trees and upgrades.
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First, there is a more traditional way to heal by upgrading a few skill trees in 20 Minutes Till Dawn. There is an upgrade in the health tree called «Regeneration,» which will heal the player for one health every 90 seconds when purchased. There is also «Soothing Warmth» in the Pyro skill tree which has a 0.05% of healing for the player when setting an enemy on fire. Unfortunately, both of these upgrades are the last one in the tree, so players won't be able to get them unless they have been purchasing skills in those trees already. It should be noted that some characters will actually start with higher health, with the health ranging from 2hp to 6hp. But the trade-off is different abilities and damage capabilities.
There are also less traditional ways to heal in 20 Minutes Till Dawn, but they have to occur before the run. Runes will allow players to heal when purchased, but only after certain conditions are met. The «Healing» rune allows every 1500th enemy to drop a healing item, but this number can be reduced with upgrades. «Growth» allows players to heal 1 health for every 5 levels and increases their XP gain by
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