all takes place on the Sword Coast, an area in the Forgotten Realms, which is the default setting for. Along with the world, uses a modified version of fifth edition rules to bring the adventure to life. However, changes have obviously had to be made to translate the tabletop experience to a video game. While some of these are relatively small, others could cause confusion for new players joining from; there are some things in the game that bend or even break the TTRPG rules.
Overall, does a fantastic job of bringing into another medium and the differences between and , for the most part, work really well. However, with the change to a video game, changes had to be made, some for function and some for fun. While many of the core features of remain the same in the differences might have some scratching their heads or even inadvertently breaking the rule.
In healing potions are incredibly useful, often making all the difference in particularly tough fights. What makes them so great in as well is that they can be used as a bonus action, meaning that all characters can use their actions on their turn before drinking a potion. However, rules as written in drinking a health potion takes an action as described in chapter seven of the .
Many tables use a house rule that allows potions to be drunk as a bonus action, while giving them to another player would use a full action.
Still on the topic of healing potions, many new players might be surprised that throwing them at their party members won’t heal them. In, a trick many might have missed is that healing potions can be thrown at or near companions to heal them in battle. It is a great way to help a downed party member or heal more than one person at once, as the thrown
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