concludes around the same point as the original completed Disc 1. Many of the game's Disc 1 bosses have made an appearance in and, alongside a host of newly designed boss fights. Disc 2 has only half the number of boss fights as in Disc 1, and Disc 3 has even less, seeing as it only covers the second trip to Northern Crater. However, there are still a number of battles that must be included in .
It is unlikely that Square Enix will develop boss fights like-for-like, but there are certain aspects from the following battles that should be included in whatever adapted version of the boss decides to include. Be it hilarious fight conclusions, the importance of a character's journey, or paying homage to the original, there are a number of bosses that desperately need to have some mention or showing in.
Palmer already has had one boss fight in when he attacks Cloud and the party in his Anuran Suppressor. His hunt to claim the bounty on the AVALANCHE members ended in his sound defeat, but he was saved by the Turks before Cloud could finish the job. Palmer may not be a major villain of the story, but his survival likely indicates a secondary meeting with the protagonists.
When realizing he had no chance of victory, Palmer made a mad dash after his bum-slapping insult. Before he could escape, a truck barreled forward and took him out.
In the original, Palmer joined Rufus Shinra in Rocket Town and was attempting to steal Cid Highwind's Tiny Bronco. What was so iconic about the boss battle was not the fight itself; it was how the fight concluded. When realizing he had no chance of victory, Palmer made a mad dash after his bum-slapping insult. Before he could escape, a truck barreled forward and took him out. A second fight with Palmer is needed, and the ending needs to be recreated.
The Turks are a consistent threat throughout, showing up to fight almost twice as much as the original. The newest Turk member, Elena, proves to be a much more effective combatant than her
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