Nobody Saves The World lets players swap between a variety of forms for dungeon-crawling action. Although each form has its own signature attacks and special moves, they also have their own passive abilities that provide unique background effects as you play.
Related: 10 Best Forms In Nobody Saves The World
Unlike signature attacks, which are specific to each form, passive abilities can also be swapped out between forms, allowing you to completely change up your forms to match your playstyle. Want to make it so that all of your attacks will poison enemies? Go ahead. How about applying knockback and stun with each hit? That's an option too.
There are lots of passive abilities in Nobody Saves The World, both earned from using forms and from visiting a vendor, but there are some that are simply better than the rest. Keep in mind that you can have four passive abilities at once, with one locked to your character as their own signature ability.
Let's start with something simple. The Turtle's signature passive ability reduces the charge time for all abilities, meaning that special moves can be performed quicker without waiting for a cooldown.
This one really is as simple as it sounds, but it's so effective when paired up with some of the more powerful active abilities in the game. The Monk's Holy Light healing ability (one of the game's best) is incredibly useful, but has a much longer cooldown because of it. Applying Quick Charge, especially once it's been upgraded a bit, makes it a much more viable healing strategy.
The Dragon is one of the coolest forms in Nobody Saves The World, even if it does take some extra legwork to unlock. Thankfully, its passive ability, Dragon's Dread, is one of the game's strongest.
Equipping
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