UPS
Old School RuneScape devs face loot-hungry MMO players after an endgame quest spits out worse items than an easy mob so profitable it became a bot farm
I've been keeping an eye on a fascinating microcosm of MMO economics for a while now, and it's officially hit a boiling point over in the Old School RuneScape community. The recent release of two new enemies, one spitting out millions of gold despite being easy to kill, and the other locked behind an endgame quest yet struggling to drop anything worthwhile, has confused and rankled the OSRS faithful, to the point that developer Jagex recently delayed a planned Q&A session so it could instead focus on ironing out some loot tables.