Simulation
Fallout
UPS
Fallout: New Vegas director reveals that game balance is 'mostly vibes based', says he only used a weapons spreadsheet 'for maybe a couple of months'
It would be nice to live in a world that makes sense, wouldn't it? One where you could easily reduce the issue of weapons balance to points on a spreadsheet, defeating the issue of game design with the raw power of maths. Unfortunately we don't live in that world, as backed up by Fallout: New Vegas' director Josh Sawyer—who recently dispensed a grain of wisdom: Balancing is «mostly vibes based».