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01.05 / 15:13
Puzzle UPS Extreme Nintendo Zelda: Tears of the Kingdom owes its design to one of the most overlooked developers
We take it for granted when modern video games allow us to solve a puzzle, or survive a combat encounter, or get from Point A to B in more ways than one. “Player freedom” is baked into many tentpole releases — especially open-world games, which rely on your sustained curiosity even after you’ve repeated the same general objective ad nauseum. Sure, you’re about to clear your second enemy outpost in 10 minutes — but this time, you could be stealthy.
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