When Redfall was unveiled, quite a few fans were excited to try the game out. It looks like a Left 4 Dead-style game but with a focus on vampires. This game continued to excite more fans about its upcoming arrival as more marketing materials started to make their way out into the public. But there was one feature that turned fans away quickly. If you recall, a feature would be incorporated into the game, which required players to always be connected online. So regardless if you wanted to enjoy this game as a solo experience, the title was advertised as requiring online connectivity.
That might actually be changing now. It seems that the developers have considered fan feedback over the always online connectivity and are seeking to rectify this. This news comes from Eurogamer, who managed to speak to the game director, Harvey Smith. During their conversation, the topic of fan feedback regarding online requirements to enjoy the game came up. According to Harvey Smith, developers could look into this feedback in two ways.
For one, developers could press on. There are a ton of players that are actively online regardless of having the game is connected or not. In fact, some players are frustrated when their console or digital client is not connected online, to begin with. But going that route would lack empathy. Instead, it’s best to look at the feedback from players who have a problem with online connectivity. In addition, not everyone has the solid bandwidth to enjoy online gameplay. For whatever reason, offline gameplay is more of a viable option for these players.
We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to
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