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11.04 / 14:57
UPS Brutal But Not Mean: A Tasty Tidbit from Food Chain Magnate
Chris from the excellent “Board Game Hot Takes” podcast recently asked me about Food Chain Magnate (FCM) and the sometimes-expressed feeling that it is a “mean” game. I understand where that is coming from, because it is a game that punishes the slightest disparity in strength between two would-be magnates of the food-chain variety, meaning that even a slight nudge on the scale can upset one player’s plans, sending all the sales to another player, possibly requiring the person on the losing end to fire workers or suffer some other serious long-term setback. And the difference between the two competitors can be tiny—having one fewer waitress than your competitor, or advertising one pizza to the houses someone planned to sell burgers to, making those burgers go cold, unpurchased.
DMCA