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Iterative prototyping with Charlie Cleveland - GD Podcast episode 33
In the latest episode of the Game Developer podcast (recorded at GDC Showcase, with our sibling organization GDC), we chatted with Charlie Cleveland, game director and CEO at Moonbreaker developer Unknown Worlds Entertainment, as well as the creator of Subnautica. We got very excited together about the power of collaboration tool Miro, the excitement of crunchy systems design and the nuances of random numbers, and the crucial importance of rapid prototyping and iterative design, even if the initial results aren't pretty.