Dragon Age: The Veilguard had a strong launch and solid reviews, but it ultimately fell significantly short of EA's sales expectations, leading to a dramatic downsizing of BioWare.
As expected, the company addressed the question of what went wrong during today's quarterly financial call, and it sounds like CEO Andrew Wilson thinks the decision to ditch the live service elements of Veilguard was a mistake. «Q3 was not the financial performance we wanted or expected,» Wilson said during today's financial call. «We know as a leader in global entertainment, great titles—even when built and delivered with polished execution—can sometimes miss our financial expectations. »In order to break beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category.
Dragon Age had a high quality launch and was well-reviewed by critics and those who played; however, it did not resonate with a broad-enough audience in this highly competitive market." It's a lot of words to not say much, but I find that last bit interesting.
It's well known that Dragon Age: The Veilguard was initially intended to have a substantial live service component, reflecting EA's commitment to live service games, but after Anthem tanked development was shifted back to a purely singleplayer experience.
Wilson's comment about players wanting more «shared-world features and deeper engagement» pretty strongly suggests to me that EA views the absence of live service features, rather than any particular failing of the Veilguard itself, as the real problem.