reports - gamebastion.com

Cyberpunk 2077's Sequel May Already Be Repeating The Game's Biggest Mistake

has come a long way over its lifetime, receiving a massive turnaround in public perception after its developers stuck with the game long enough to fix its largest issues. From redesigning 's entire progression system to patching out countless bugs and performance issues,CD Project Red has managed to transform into what was originally promised in its marketing material. With 's sequel, reportedly in development, CD Project Red has everything it needs to avoid the catastrophic mistakes of its past.

While 's massive updates helped rework its public perception, projects like boosted it to even greater heights, especially after adding in-game content that references the popular show, like David Martinez’s Jacket. Unfortunately, there are no release dates for either of and ' sequels, but plenty more to come from the beloved universe. Although Project Orion is still only in its early stages of development and far from an official launch, a recent job posting has raised some concerns over the future of the sequel.

According to an official job listing by CD Project Red, the studio is looking for a Lead Encounter Designer. One of the goals is «to create the most realistic and reactive crowd system in any game to date.» While this description doesn't sound harmful on its own, it's fairly similar to some of the promises made during 's development. The latter's overly ambitious nature weakens other aspects of the game.

After multiple playthroughs, I’ve realized that Cyberpunk 2077 has one significant flaw: that it can’t make me play as a bad person.

To give credit to CD Project Red, the information's source as a job description is drastically different from a public marketing campaign, with the latter being more likely to make ambitious promises to generate excitement. Even without every feature promised leading up to 's release, it's still one of the most immersive open-world games out there, made even better with its current improvements. It's hard to imagine how many

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David Martinez

screenrant.com

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