It wasn't until I blew up a dragonfly man with my grenade launcher that I understood Zone Wars; it's ridiculous. And funnily enough, that's the point. There's no shortage of skirmish games out there right now, so how does this one cut through all that noise? Simple - by upping the carnage.
Much like its bizarre take on the post-apocalyptic genre, this helps Zone Wars stand out. Considering developer Free League's other projects (including Alien: The Roleplaying Game and Vaesen), that shouldn't have come as a surprise. The studio is a relative newcomer that's shot straight to the top of the pile since it was founded in 2011, and its unique approach allows this game - which you can see on Kickstarter (opens in new tab) - to shine.
I sat down with Free League co-founder Nils Karlén and game developer Martin Takaichi earlier this month, and their description of Zone Wars as a "party skirmish game" is the perfect way to describe how this tabletop battlefield stands out.
Because it takes place in the same world as Mutant Year Zero (and the 1984 Mutant RPG, by extension), Zone Wars thrusts us into a post-apocalyptic hellscape where our cities are rubble and humanity has been replaced by all-new lifeforms. Mutants, humanoid animals, and robots now squabble over the remnants of civilization in battles that share a lot of DNA with both XCOM and Fallout.
If you've not made the most of terrain during deployment, rivals will punish your lack of foresight
However, it's more anarchic than either of those. As per Star Wars Legion, fights occur on smaller 3ft by 3ft boards and involve up to four players controlling squads of three warriors aside. You'll lead these troops through a variety of scenario types and narrative missions, but
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