In case you weren't aware, Zelda: Tears of the Kingdom released today. Along with the sequel's new-look Hyrule, Link also has a range of new abilities that can help him on his journey to once again rid the kingdom of the many evils that have made their home there.
One such ability is Ascend, which allows Link to pass through solid objects above him. This is a game changer when it comes to traversal, as Link no longer has to necessarily negotiate the weather and his stamina to make his way up cliffs and the like. Now, he can find some kind of overhang and pop up and through to create seemingly impossible shortcuts.
However, this useful new ability wasn't always going to make it into Tears of the Kingdom's final release. In fact, Zelda producer Eiji Aonuma and game director Hidemaro Fujibayashi revealed it actually started off as a debug cheat function not intended for the game.
In conversation with Polygon, Aonuma stated his favourite of Tears of the Kingdom's new abilities is Ascend. «I'm somebody who, you know, if I can find a way to cheat, I like to do that kind of gameplay,» he shared. «And so once I had the Ascend ability, I really was looking for all sorts of different places to make use of it.»
Fujibayashi added: «You know, that reminds me — and I don't think we've shared this anywhere else, but — the Ascend ability was actually the result of a debug feature that we have in the game.»
Fujibayashi went on to explain that when he was exploring through Tears of the Kingdom's caves, he would get to his destination and then use this early version of the Ascend debug to make his way back out again.
«And I thought, well, maybe this is something that can be usable in the game. And it was right around that time that Mr.
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