Last month, Helldivers 2 studio Arrowhead thrust a white flag out from their shelled position in an attempt to placate mutinous fans of the co-op shooter. In response to a community sentiment best summed up by a popular Reddit post titled “Let the super earth burn”, Arrowhead released a statement. “In short, we didn’t hit our target with the latest update…what matters most now is action. Not talk.” Said action (which it must be pointed felt a bit troublingly reactive to the loudest and most histrionic voices in the roo..uh, subreddit) was foreshadowed in a list of issues to be tackled over the coming months.
That list's gist, if you missed the list, was a promise to fix “our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance." Yesterday, Patch 1.001.100 dropped, accompanied by a video that I can only describe, in a professional capacity, as long as fuck.
In case you have better things to do with the next 35 minutes, here’s a summary of the patch notes, the full list of which you can find here.
Major Overhaul of Anti-Tank, Armor Penetration, Health and Armor Values
Weapon & Stratagem Balancing
Enemy Reworks
Helldiver Health and Damage Mechanics Tweaks
Gas Gameplay Mechanic Rework
New Galactic War feature
Emote Wheel feature
Crash & Bug Fixes
“Thank you for your valuable feedback. Many players have expressed feeling constrained in how they approach challenges, often relying on a limited set of tools while other options seem less effective,” reads the blog. “To address this, we've reworked armor penetration, anti-tank weapons, enemy armor and health values. Our goal is to improve the effectiveness of weapons such as the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle against heavily armored enemies. Although they may not be as effective as specialized anti-tank weapons, they are now more viable choices making your loadouts more versatile, fostering better team collaboration and planning.”
It’s
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