Xenoblade Chronicles 3 looks incredible. It will probably remain an acquired taste with its combination of melodramatic anime bullshit and complicated battle system, but Monolith Soft always manages to combine these tenets into something masterful despite their shortcomings.
All three games in the series thus far - four if we’re counting Xenoblade Chronicles X - take place in vastly different worlds, but operate on similar themes and logic when it comes to how their mythology is explored. It’s all nonsense filled with ancient monsters, cute cat girls, and weird political systems that branch out into a much wider narrative playground. I know exactly what I’m signing up for.
Related: The Boys’ Political Satire Is Meant To Offend, That’s The Whole Point
Today’s Nintendo Direct provided us with 25 minutes of new gameplay that revealed so much on the characters, battle system, exploration, customisation, progression, and loads more. The game is just over a month away, so it makes sense for the company to finally spill the beans and show us what this sequel is all about. To me, it feels like a mix of Xenoblade Chronicles 1&2, combining their aesthetic flavour and combat mechanics together in order to create something that feels like the best of both worlds.
It’s less weirdly horny on the surface too, doing away with character designs from guest artists and those that were far from tasteful in XC2. The gacha system also appears much less pronounced, with Monolith opting for a greater focus on expanding the main cast alongside playable guest heroes instead of having us roll for heroes in a system that has no place in a full priced product. I will admit the narrative hook of all of the game’s characters only living for a decade
Read more on thegamer.com