Xenoblade Chronicles' impressive scale has always been a selling point for the series. Nintendo's traditionally underpowered hardware has never stopped Monolith Soft--an appropriately named developer--from creating massive worlds, and based on what I've played so far, Xenoblade Chronicles 3 is no different. While the early hours are railroaded with cutscenes, tutorials, and linear areas, when the game opens up, it really opens up.
Xenoblade Chronicles 3 is, oddly enough, the fourth game in the Xenoblade Chronicles series, all of which are loosely tied to the long-running sci-fi fantasy 'Xeno' franchise. As Monolith Soft's director, Tetsuya Takahashi, put it in an interview with Time in 2015: “The ‘Xeno’ name […] really just exists to make it clear that these are Tetsuya Takahashi productions." All that is to say you don’t need to play Xenoblade Chronicles 1, 2 or X in order to understand what's going on in Xenoblade Chronicles 3. Without getting into spoilers, there are nods to the other games, but newcomers should have no issues jumping into 3. It boasts a new cast of characters, a fresh setting, and a new story.
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Now Playing: Xenoblade Chronicles 3 Could Be Nintendo’s Biggest Game Yet
However, while you may not need an encyclopedic knowledge of the franchise, 3 still has its fair share of fantasy RPG mumbo jumbo. Flame clocks, ether channels, nopons, off-seers, life terms, Ouroboros forms, and so on. While fans of the series have come to expect that kind of jargon, a newcomer’s tolerance may vary.
The short
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