Microsoft’s head of gaming has provided more details on the company’s decision to increase first-party game prices from $60 to $70.
The company announced this week that starting next year, major first titles from Xbox Game Studios like Forza Motorsport, Redfall, and Starfield will cost $69.99 at launch in the US.
Explaining the move at the time, a Microsoft spokesperson said the increased price “reflects the content, scale, and technical complexity” of the games.
On the day the announcement, Xbox boss Phil Spencer elaborated on the decision to raise software prices during an interview with the Second Request podcast.
“Pricing is always something that we’re conscious of and the impact it has on our customers, and there’s multiple things that we can price in our platform,” he said. “There’s obviously the price of the consoles themselves, the price of the games, the price of the subscription, and just given our economic realities right now, something had to give in terms of us continuing to run the business with the increased cost basis that we had.”
In August 2020, Take-Two’s NBA 2K21 became the first current-gen game to be priced at $70. Other companies have followed suit including Activision, Sony, EA, Ubisoft and Square Enix, with the Final Fantasy publisher even bringing the increased price point to some of its PC games.
“The thing that we decided to announce—we haven’t raised any prices today because we just wanted to give consumers a heads-up on what’s going to come in the next year—is that for our largest triple-A games, that the retail pricing would go from $60 to $70 in US pricing, and we’re in no way the first mover in this,” Spencer said. “In fact, other publishers, other platforms have already announced it, and made
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