The Game Awards returned to Los Angeles’ Microsoft Theatre on Thursday night (local time) for its first in-person event since the Covid pandemic. Basking in the cheers of the gaming community wasFromSoftware’s Elden Ring,which won the top prize – game of the year.
“We have faced so many difficulties while developing this game ... so I’m really relieved,” said director Hidetaka Miyazaki. “I haven’t made up my mind to create even more interesting games than this one. As for Elden Ring, we still have more things we want to do, so getting this GOTY award really, really encourages us.”
Heading into the ceremony, Elden Ring received seven nominations. Elden Ring also won prizes for art direction, role-playing and direction.
FromSoftware last won game of the year in 2019 for Sekiro: Shadows Die Twice.
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For the Game Awards creator and host Geoff Keighley, Thursday’s show was a welcome return to ceremony’s usual form, with notable gaming figures – Xbox’s Phil Spencer and previous Game Awards honourees Hideo Kojima, and Josef Fares – in attendance.
Of course, this year also touted something new for the ceremony – its inaugural best adaptation category.
Ahead of the show, Keighley told The Times that 2022 is an optimal time to start celebrating “authentic” and fresh takes on gaming content.
“[The category] just speaks to how gaming is taking over pop culture,” he said in November on a video call. “Part of the mission of our show is to celebrate the power of this medium as the largest, most dominant form of entertainment.
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