Elden Ring, FromSoftware's open-world magnum opus, won the Game of the Year award at The Game Awards 2022. From indie smash-hit Stray to Nintendo's biggest open-world role-playing title in Xenoblade Chronicles 3 to the very recently released sequel to 2018's God of War, God of War Ragnarok, the nominees for 2022's Game of the Year award were some truly amazing.
Many fans were expecting Ragnarok to win the accolade due to its focused storytelling, breathtaking visuals, and accessibility features. Elden Ring, however, was easily the most obvious choice for a multitude of reasons that made it a much superior experience to all the other nominees.
Elden Ring was responsible for single-handedly bringing the very niche "souls-like" sub-genre into the limelight. While the Dark Souls games were popular, they never garnered the amount of love and widespread acceptance from mainstream audiences. Elden Ring had a number of things that made it an excellent role-playing experience, as well as a worthy choice for the Game of the Year 2022. Here are five reasons why Elden Ring won the award at the event.
Note: This article is subjective and reflects the author's opinions.
Elden Ring's biggest highlight is the Lands Between. While FromSoftware's games in the past have been relatively focused on exploration and backtracking, they were never advertised as "open-world" experiences, making this title the studio's very first attempt at an open-world design.
It is really surprising to see how much FromSoftware got right. The true essence of an open-world title lies in the freedom it offers. However, over the years, such experiences have become much more guided and restrictive.
Elden Ring, on the other hand, offers absolute liberty to players when it
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