Launched in 2017, Microsoft’s Xbox Game Pass initiative provides subscribers with an ever-changing collection of new titles to try out. From huge releases like Halo Infinite to relatively niche indie titles like the Kinect-supporting Space Warlord Organ Trading Simulator, the service has fundamentally changed how many Xbox and PC gamers play. Recent reports have suggested that Sony seeks to mirror the Xbox Game Pass model, and current Xbox head Phil Spencer seems to approve of the idea.
Speaking with IGN, Spencer stated that he sees services like Xbox Game Pass as an inevitability in an age in which instant access to digital media is more pertinent than ever. He added that player choice is a major factor to consider, and allowing gamers to amass their own libraries and backlogs and game on their preferred machines—be they console, PC, or mobile—is the “right answer.”
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While Microsoft beat Sony to the punch by several years, Spencer emphasized that his team shouldn’t see Sony’s apparent eagerness to replicate the Xbox Game Pass initiative as a form of validation. Rather, he points out that the service was something of a reaction to market trends and that Sony is more or less coming to the same conclusions they themselves reached prior to the announcement of Xbox Game Pass in 2017. Spencer also affirmed his belief in allowing day-one access to games for those who aren’t playing on Xbox consoles and making more titles available via cloud streaming, features he speculated Sony will include in their service.
Precisely what form PlayStation’s version of the Xbox Game Pass could take is unknown, but it’s not the first time Sony dabbled in services of this
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