GameCentral examines all the new announcements and trailers from the Xbox & Bethesda Showcase and what it means for Xbox’s immediate future.
There’s a Capcom event on Monday night, but apart from that, and a brief Final Fantasy 7 announcement on Thursday, Summer Game Fest and the Xbox & Bethesda Showcase are the only vestiges of the decades long tradition of E3. Previously, every video games company in the world would put on a show sometime in June but at the moment there’s no evidence that anyone else, including Nintendo and Sony, is going to make the effort this year. So how well did Microsoft hold the fort on their own?
The immediate problem for Microsoft is that they’ve never been very good at E3. Their live events have tended to ramble on for far too long and their online equivalents have been criticised for relying almost solely on pre-rendered trailers. Their showcase on Sunday evening was a much slicker affair though, with the majority of games showing real gameplay and due out within the next 12 months.
The style and pacing was much closer to a State of Play or Nintendo Direct and despite being 95 minutes long was a very easy watch. The 12-month rule was good in some ways but, as rumoured, it meant that many bigger name titles, like Fable and Avowed, weren’t even mentioned. Instead, the biggest draw was Starfield, which got a substantial unveiling during the show’s closing segment.
Hideo Kojima working on a cloud-based game and the re-reveal of Forza Motorsport were the other headliners, but surprisingly GoldenEye 007 wasn’t mentioned, despite the earlier leaks being pretty watertight – since they’d come about as a result of Microsoft’s own website.
Whether that means the deal with Nintendo and Io Interactive is off
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