2K Sports has released a new ‘deep dive’ video breaking down the new combat system in WWE 2K22.
One of the things WWE 2K20 was criticised for was its sluggish controls and the game’s emphasis on reversals, and 2K‘s new video confirms that both have been completely revamped.
In the presentation, which can be seen below, principal designer Jason Vandiver says: “Players are going to notice a significant difference the moment they pick up the controller.
“The characters are way more response than they’ve ever been, you no longer feel like you’re fighting to control your character, [and] get them into position to do what you want them to do.”
The game’s improved reversal system is also discussed in the video, with senior designer Derek Donahue explaining the introduction of ‘breakers’.
“Instead of reversals being the only tool for countering your opponent’s attacks, grapples and combos actually don’t use reversals,” Donahue says. “Instead, you counter them with a breaker, so when you’re doing a grapple or a combo on your opponent they can counter that attack by pressing the same light, heavy or grapple input against you.
“So those moves are countered with breakers, everything else is countered with a reversal, so know what kind of attack you expect your opponent to perform can already prime you to know how you want to counter it.”
The game also includes a new block move which lets players block light, heavy and running attacks, as well as a dodge move, giving players more ways to avoid attacks.
Perhaps the most notable change in 2K22 is the removal of reversal stock. Players in 2K20 had a set number of reversals, but this meant that most matches focused mainly on making an opponent use all their reversals, at which point they could
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