If there’s one thing WWE fans can agree on, it’s that WWE 2K22 is a marked improvement over the universally-panned WWE 2K20. It’s a solid foundation by which the franchise can continue to grow, and serves as a reason for EA not to take over the WWE 2K license. Indeed, WWE 2K22 doesn’t just take a few steps in the right direction—it sprints toward it.
However, that doesn’t mean WWE 2K22 doesn’t have a few faults that will hopefully be ironed out across the next few games. The game comes packed with content, which should remain largely the same, but it needs to improve that content. WWE 2K23, if it does release an annualized title, would need a few improvements to MyRise, among others.
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One thing that stands out about MyRise is the whole power fantasy of taking a superstar or diva through the Performance Center to the top of the game. However, there’s a clear gap in the best storylines in MyRise—some storylines like the relationship with Mandy Rose or the allegiance with Seth Rollins stand out. However, many are largely forgettable or are one-offs. WWE 2K should look to past games and create more interesting storylines, setting players in them and letting them react, instead of limiting players to a handful.
None of the storylines inWWE 2K22 hold a candle to games like WWE Smackdown vs. Raw 2008, where Teddy Long gets ran over in a huge mystery or players face off with the Undertaker in a Buried Alive match, or Here Comes the Pain, where the players can form a faction in rivalry to a new faction of Mr. McMahon’s, resulting in an Elimination Chamber match for the WWE title.
Not to mention, the timeline in MyRise feels off, as players can pick and choose when they pursue
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