Bethesda has a reputation for creating immense and immersive open-world games filled with unique locations, weapons, and characters. Each game features numerous NPCs that are integral to the different plot lines, and can often have a major impact on the playthrough of the game, bringing life to the world. Out of all these features, the most prominent remains the companions that will explore the world with the player and defend them with their lives. With Starfield set to release in November of this year, it would be useful to see how the companion system can be improved when compared to a game like Skyrim.
Skyrim is one of the best RPG games in recent times, giving players the freedom to explore the world the way they want to. It also has numerous characters that will accompany players as companions, helping them defeat enemies, carrying loot, and taking any commands issued by the player. This is a standard in Bethesda games, so it is easy to ascertain that Starfield will undoubtedly have companions within the game. However, Bethesda has an opportunity to make this aspect much more compelling by improving how the players can interact with their companions, and how the companions will interact with the world and the enemies.
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One of the major downfalls in the companion system of Skyrim is the lack of conversations that players can have with them after they have been employed. Looking at Faendal, the first available companion in the game, not a lot is known about him outside his quarrel with Sven and his love for Camilla. This is an aspect that is true for most of the companions, as they are portrayed as blank slates with their only real lore seemingly being
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