Wrestling games have not been very good for a while, but if any sport was built for video games it’s wrestling. FIFA and NBA 2K have long been best in class for raw simulation, and that’s aided by how rapid their real sports are. American football may be higher scoring than regular football, but it has significantly slower play, and that translates over to the game. Wrestling should be a cinch, but it’s a constant misfire.
The games aren’t slow, I’ll give them that. They come with overly complex mechanics that leave you feeling less like The Rock and more like The Confused And Wounded Pebble, but they understand the speed of wrestling. What’s more, the controls have been simplified in 2K22 to up the speed, but it still can’t quite get there.
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The reasons are clear to see. There is no mystery here. WWE games have far too many modes and far too many menus, and while more selection isn’t a bad thing, all it means is everything comes underbaked. Not to mention jumping into WWE’s version of a pick-up game is impossibly slow. Plus, with so many superstars, so many modes, and so little time (even with a year delay), the gameplay quality just isn’t there.
It’s not just how well the game plays once you’re pushing Square and Circle in the squared circle. FIFA has been able to maintain a high level of quality, albeit without much invention, while raking in microtransacted money through Ultimate Team. NBA 2K has taken its foot off the pedal a little by tweaking all the off-court content, but if you want to just shut up and dribble, you’ll be fine. WWE has started to shove in similar money-spinning ideas, but it doesn’t have the foundation of
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