Readers discuss the least favourite parts of their favourite games, from the sewers of Final Fantasy 7 to Super Mario Galaxy’s controls.
The subject for this week’s Hot Topic was suggested by reader Simey, who asked readers to find fault in even the best games, whether minor irritations or serious problems.
Nothing is perfect and everyone seemed to find it relatively easy to pick holes in even the most celebrated games, from Zelda: Breath Of The Wild to Metal Gear Solid.
Imprecise fun My all-time favourite game is Super Mario Galaxy 2 and my main complaint with it is that the final jump of Mario’s triple jump is performed by a waggle and not a button press. This therefore makes it less precise than I would like (but is also more playful/fun). A button option was present in the Super Mario 3D All-Stars release of the first Mario Galaxy but sadly the sequel was not part of that collection.
A topical bonus is that I would have liked some form of quest log in Elden Ring. I definitely do not want Ubisoft quest markers but a journal recapping what characters have said and what happened to them based on the player’s actions (if the player knows), would have been nice. I am thinking of something similar to the log in Divinity: Original Sin 2.
Note that the recent patch to show some characters on the map does partially achieve why I wanted the log (as I can now find the characters again and can sometimes remind myself what they want from me). This is therefore already improved compared to the launch version of the game.PazJohnMitch
Bossed around The final fight with main villain Lazarević in Uncharted 2. You were essentially running around in circles shooting at tree resin, to make it explode to weaken him, only to finally leave the
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