A reader is disappointed by Horizon Forbidden West and wishes that the characters and storytelling were as fun as the action.
I’ve seen a lot of people saying that they feel ‘sorry’ for Horizon Forbidden West, for coming out at the same time as the obviously far superior Elden Ring. The irony being that predecessor Horizon Zero Dawn came out within days of the universally acclaimed Zelda: Breath Of The Wild. I mean, for a start, that’s Sony’s fault. They picked the date and thought, with typical hubris, that they’d be fine going up against some super hard game that only nerds play. Just like Zelda was just another sequel for that baby console that Nintendo make.
I might have sympathy for developer Guerrilla Games if, by having their game compared to Zelda last time, they had taken stock of the original game and in anyway changed their approach. But they didn’t learn a damn thing from Breath Of The Wild. The only major change they made was trying to make the side quests more like The Witcher 3 and adding a few more robot animals. Because if there was one fault with Zero Dawn that everyone can agree on it’s the lack of robot kangaroos.
Comparing the Horizon games to top draw open world games like this is actually interesting though, because it’s a very good illustration of the difference between a classic game and a wannabe. If I’m sounding a little harsh that’s because I’m actually angry at buying the game, since I knew in my heart it wouldn’t have changed much, but I wanted to see the graphics and, well… those robot dinosaurs look really cool.
There’s one robot that definitely isn’t cool though and that’s the main character… Aloy. Now, I don’t want to imply that anyone else in the game is interesting, because they’re not,
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