Horizon Forbidden West is a big old game. You can only take in its full scope once you've reached the end of your journey and unlocked the flying mount, and that feels like a fundamental issue in a game all about exploration. On the one hand, I get it. You slowly unlock more of the map as you go, taking on tougher and more varied enemies as you pick up new skills, new methods of traversal, and find more complex quests. Starting with the map all fogged over and slowly seeing it open up as you go about your business is Open World Game 101. But now that I can fly, why would I ever want to walk on land again?
I enjoyed adventuring on foot during the main story. As I mentioned in my review, I would ignore the option to ride machines, and would rarely use fast travel because I loved running around, finding new machines, and kicking them right in the nuts and bolts. There's nothing especially wrong with running everywhere, but once you unlock the bird, you never ever go back to it. Horizon marketed itself around specifically San Francisco, a location you don't reach until a handful of hours from the end, so it certainly has form when it comes to teasing. At least with San Fran though, the game gives you Las Vegas to play around in, and even though Vegas was undersold in the marketing (perhaps especially because it was undersold), I found it to be the best area for exploration and discovery.
Related: Have People Forgotten About Horizon Forbidden West Already?
This is going to be the sticking point in Horizon 3, whatever it may be called. Running around everywhere is fine, and while you're blockaded by some predictable methods - find X tool in the story to access Y path in the side quest - you feel as if you can go anywhere. You
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