The beginning of the Universe was about as violent as it gets. An unimaginably large explosion started the engine that would go on to spawn millions of galaxies, stars, planets, and life. We can never know exactly what happened, but Worldless has its own ideas, taking the form of a minimalist platformer with real-time turn-based combat.
Worldless starts with a young universe split between blue and orange sides. Elements from the orange side start drifting into the blue side, and soon each of these elements clash, taking on forms and igniting the first war of the universe. You play as one of these young blue forms, armed with sword and shield and venturing through various zones that each have an array of puzzles and challenges to take on. You can’t complete an area in one go as there are parts that are off-limits until you have the correct powers, with your repertoire increasing as you progress.
The style of Worldless is minimalist. The main character is primarily depicted as just six dots – one for the head, one for the torso, two for the hands, and two for the feet – and is initially armed with a sword and shield for combat. The level designs are similarly minimalist as well but don’t let that fool you. The platforming can be challenging with some areas requiring precise timing to get across, such as using your character’s dash ability, once they get it.
The levels have their own distinct feel with each one having its own colour to give them a particular look, followed by different designs in the environments and background. These showcase some really nice ideas, such as one with a wintery feel to it, while another is like an alien forest where it rains upward.
The areas also have distinct points across the minimalist
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