,the second expansion of, had a recent annoucement of a long-awaited feature during the Warcraft 30th Direct. After a slew of updates celebrating the 30th anniversary of the franchise, one last reveal was teased; player housing will finally make its way into .
Following the footsteps of other MMOs such as,,, and, player housing will finally be carving its own place in the nearly 20-year-old mainstay MMO. While the trailer itself was quite short, speculation on 'simplementation of housing is already underway. While Blizzard's tease of the feature didn't provide much information, player housing, regardless of how it finds its way into will certainly change the game forever.
characters, since its original release, have been house-less. In classic, when our characters were humble adventurers, and travel was a more arduous process, the inns dotted across the map made sense. Rest itself was an incentive to log off in taverns, giving players bonus experience gains while outside the game, and creating logical places for gathering and interaction. Players even receive hearthstones, items to return to an inn of their choosing. There's a reason Goldshire is still perhaps the most popular locale in .
Our characters have come a long way since then. No longer simple adventurers, they exist at the forefront of each world-altering threat. Yet, even while moving across continents every expansion, and constantly conversing with faction leaders, our characters are still logging off at inns. Housing, as the name implies, would finally grace our characters with a piece of land they can call their own, that, regardless of which continent the next threat appears on, we can return to.
Other MMOs quickly saw the logic in giving players, in a «massive» world, the ability to own and customize a home, but the exact use of these homes differs from game to game. 's Strongholds, for instance, offer lucrative gameplay incentives. allows players to travel to their pre-positioned homes, which can
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