One element of World of Warcraft that has frequently garnered criticism from its community is the growing number of discarded features that have piled up over the years: introduced for an expansion or two, and then forgotten when some new fancy thing replaces it. Looking at you, artifact weapons.
But with Dragonflight, production director Patrick Dawson says the team wants to focus more on improving existing features for the long haul rather than implementing a bunch of new stuff it will throw away later.
“That’s one of the things we really wanted to engage with, with Dragonflight, is to try and make as much of it for evergreen World of Warcraft as possible,” he says. “That’s why you see things like the HUD updates, the talent updates, and the crafting system, those are all fundamental, core things about World of Warcraft that will continue outside of Dragon Isles and beyond Dragon Isles.”
Dawson is referring to several of the key announced features of Dragonflight. It’s implementing a much more customizable HUD with an even sleeker default design that’s intended to reduce the need for addons for casual play, and a major overhaul to professions that will touch all eras of crafting, not just Dragonflight’s added recipes. It’s also bringing back talent trees, albeit much more modernized and easy to reconfigure with new features like loadouts and default talent sets for those who don’t want to look up theorycrafted guides every patch. Dawson reassures that Blizzard intends to keep the trees around for multiple expansions as opposed to its criticized tactic of adding a new power MacGuffin with its own abilities each time around.
That philosophy doesn’t just apply to explicit features either, Dawson says. We also discussed the
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