The tools available in Dungeons & Dragons give players an impressive amount of freedom to craft their own characters, and DMs flexibility on crafting adventures. However, sometimes the unofficial material from fans in the form D&D's homebrews can make enough of an impact to give new player experiences that it might be worth exploring integrating them into the upcoming 6th Edition.
One particular homebrew that has grown in popularity among players is the Blood Hunter, a class made by voice actor Matt Mercer and given wide visibility through the Dungeons & Dragons series Critical Role. The unique Hemocraft abilities combined with some improved fighting abilities gives an experience that would be worth integrating into the official rules as Wizards of the Coast continues development on the next version of D&D. It should be noted that the following is speculation on the impact of including the Blood Hunter, and not an indication of where Wizards of the Coast intends to continue in development moving forward.
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The most impressive part of the Blood Hunter is the class' use of Hemocraft, initially taking the form of being able to cast powerful blood curses to inflict different effects on the player or enemies. Not only can the effect of these blood curses run the gambit from binding targets in place to enhancing resistances after landing a kill, but each of these can also be amplified at a price. In this way, the base class is like a more magically inclined version of D&D's Barbarians, with the subclasses going even further to enhance the homebrew class.
At 3rd level a Blood Hunter is given the opportunity to choose their subclass, which come in the form of one
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